Behaviour Interactive is hiring for an unannounced AAA science-fiction first-person shooter built in Unreal Engine.
The project surfaced through a Senior Technical Animator listing spotted by Insider Gaming. The ad calls for someone to help establish the animation pipeline during early production and sets a “high realism bar” for the game.
It also mentions bipedal, non-bipedal and mechanical rigs. That is enough to suggest a broader cast than ordinary human combatants, but not enough to name a setting, franchise or enemy. Any more specific reading would be guesswork.
Behaviour is best known for Dead by Daylight, though its history makes the project’s ownership difficult to call. The Montreal company develops its own games and has also spent decades working with outside publishers. A new shooter in its offices does not automatically mean a new Behaviour-owned series.
The listing is more useful for what it confirms than for what it invites people to imagine. A big-budget FPS is in early development. It uses Unreal Engine. Its animation team is being built around realistic characters and creatures. There is no announced title, release window, publisher or platform list.
That narrow evidence is worth holding onto as hiring pages increasingly function as accidental reveal events. Studios have to describe a project clearly enough to recruit specialists, even when marketing has nothing ready for players. BLUNT’s broader gaming coverage will have more to work with if Behaviour or a partner puts a name to it.
For now, the job listing is the story. It confirms an ambitious shooter in early production and little else. The animation brief is also a reminder of how much can be inferred from production needs without pretending a vacancy is a trailer. Bipedal, mechanical and non-bipedal rigs point to a project with varied bodies and movement systems, while the demand for realism suggests those elements are meant to share a coherent physical world. That is meaningful development detail. It is still several steps removed from knowing what the game is, who owns it or when anyone outside the studio will see it.