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GTA 5 Has Officially Sold More Than 220 Million Units

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GTA 5 has officially sold more than 220 million copies since its launch in 2013, marking it as the second best-selling game of all time, just below Minecraft.

Despite yet another delay pushing back the highly-anticipated GTA 6, CEO of Take Two, Strauss Zelnick, has eased shareholders concerns by announcing that GTA 5, which also includes the massively successful GTA Online, has now sold over 220 million copies since releasing in 2013.

In an interview with The Game Business, Zelnick would reiterate that GTA 6‘s “ready when it’s ready” approach to its release date.

“When we set a date, we really do believe in it,” says Zelnick. “We said when we set the last date, if a game requires more polish to be the best possible version of itself, then we will give that game more time. And that’s exactly what happened. We feel really good about this release date. It’s in the same fiscal year, it happens to be a great release window, and naturally we’re really supportive of Rockstar’s approach.”

Fortunately for the company, it can continue to delay the game’s release date twice thanks to the continued success with GTA 5, more specifically, it’s online multiplayer. According to Take-Two’s latest financial report, GTA 5 had sold five million copies every single quarter of its previous financial year.

“We continue to supply content to GTA Online, and in fact we’ve had terrific results there,” says Zelnick. “And GTA+ continues to grow its membership. In fact, it’s had 20% growth year-over-year. And GTA 5 has sold in more than 220 million units.”

Last year, it was reported that GTA 5 had sold 200 million units, meaning that in the last year, the game has gone on to sell 20 million more copies in just a single year, which is mighty impressive for a game well over 10 years old.

GTA 6 will now be releasing November 19, 2026 which while a full year away, the Take-Two CEO feels confident in the new deadline.

“It’s not that far in advance if you look at when you need to deliver a game to get it out,” says Zelnick. “Also, we have to start marketing activities in a significant amount of time ahead of release. What we want to do is give consumers as much certainty as possible. And again, we feel quite good about this date.”

Meanwhile, developer Rockstar is in the midst of a PR crisis following the announce of a delay, which also saw the company fire over 30 workers who belonged to a Discord server related to labour organising. Rockstar has said that the firing wasn’t due to the members looking to unionise, and instead was due to “gross misconduct” and leaking company secrets.

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