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Avatar: Frontiers Of Pandora Peak Player Has Quadrupled Two Years After Its Release

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Ubisoft’s Avatar: Frontiers of Pandora has quadrupled its active player count two years after its launch, following the release of its tie-in expansion, From the Ashes.

Avatar has no cultural relevance” speakers are in shambles following the release of James Cameron‘s third sci-fi epic, Avatar: Fire and Ash.

Not only has the film grossed over $760 million USD at the box office in two weeks, but the entire  IP appears to have received a significant boost in attention.

Ubisoft‘s Avatar: Frontiers of Pandora has been one of the beneficiaries of this influx of new fans and has surpassed its peak player count two years after the game’s release. According to SteamDB, Frontiers of Pandora had only reached a peak of 2,614 players before the release of Fire and Ash.

Last Saturday (December 27) saw the player count rise to 10,634 concurrent players set foot in the scorched landscape of Pandora.

The player count increase coincides with Ubisoft’s recent expansion for the game, From the Ashes, which the developers would call a “companion piece” to the film. Released the same day as James Cameron’s film, the expansion would have players take control of the Na’vi warrior So’lek as he fights back against the film’s primary antagonists, the Mangkwan clan and their campaign to set all of Pandora on fire.

This achievement would mark the fifth time Avatar: Frontiers of Pandora had broken its player count record since the new film dropped in cinemas, and it’s reasonable to assume as more start hearing about the Avatar game, more will jump on the Na’vi bandwagon.

Additionally, Frontiers of Pandora is primarily a single-player game, with only its main campaign (separate from the new expansion) supporting two-player co-op. As TheGamer notes, single-player Ubisoft games have historically had mixed success on the platform.

While their previous release, Assassin’s Creed Shadows, hit an all-time peak of 64,825 concurrent players nine months ago, the publisher’s other releases weren’t as successful.

Their open-world Han Solo-inspired Star Wars game, Star Wars Outlaws never made it past 3,400 concurrent players. Frontiers of Pandora would also struggle on launch, perhaps as a fallout to the reception of Outlaws.

The long-awaited Skull and Bones would also only peak at 2,615 players. Disappointingly, Prince of Persia: The Lost Crown would only hit a 1,446 concurrent player peak.

Still, Ubisoft is sure to be happy that their new expansion is bringing a revitalised audience to their game, which, admittedly, is a solid, immersive experience for anyone interested in diving deeper into the world of Pandora and playing as a Na’vi.

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